Feb 16, 2008, 01:48 PM // 13:48
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#2
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I think some of the elder scrolls games that let you customize your spells give you that option.
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Feb 16, 2008, 01:58 PM // 13:58
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#3
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Krytan Explorer
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...so now all we have to do is to wait for Bethseda to finish their Elder Scrolls MMO...by that time, GW2 will be out.
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Feb 16, 2008, 01:59 PM // 13:59
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#4
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Dungeon Siege 2 - you can develop a nature mage specialising in Embrace-type spells. A lot of incredibly powerful protective buffs ranging from handy to stupidly overpowered - the challenge in using them is that you can only have two of these buffs stacked at any one time and they last for a very long time, so you need to be able to plan ahead on the fly and stack the right buffs at the right times on the way across the map. Embrace specialists also gain access to the ultimate in protective magic; the Invulnerability power (which turns your whole party invulnerable for up to 12 seconds at power level 3).
On top of that, in mercenary (easy) mode you'll also find yourself with enough points to specialise into a second field; the nature mage also offers ice magic, summoning magic, wrath magic (offensive buffs, which also count towards the 2 buff limit) and healing magic. Healing/embrace hybrids are very common setups in mercenary mode, with most players starting to push into wrath and ice when veteran and elite mode come along (haven't met a nature mage who specced into summoning yet despite it having the most damaging power in the game).
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Feb 16, 2008, 01:59 PM // 13:59
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#5
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I've played a fair few RPGs, and... well... of all of them - Guild Wars is the game where Protection is the most prevalent - indeed, up to the point where pure healing = utter fail in GW.
By comparison, most other games have smaller protection abilities that are an addition to a healer's ability, rather than the main focus (as with good GW monks)
I'd probably use it as an excuse to pick up FFVII again. Master Barrier on Cloud makes him a prot monk... right?
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Feb 16, 2008, 02:03 PM // 14:03
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#6
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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But Elder scrolls games are single player so that stuff would be mostly selfheals - not really something that would make person enjoying healing others happy.
I think that OP is out of luck, pretty much every healer class does straight red bars go up thing with some condition removal. Best you can do are minor but longterm defensive buffs.
Btw: DnD Monks work morelike Paragons - party wide buffs (which you can stack a lot) while dealing (meele) damage.
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Feb 16, 2008, 02:13 PM // 14:13
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by zwei2stein
Btw: DnD Monks work morelike Paragons - party wide buffs (which you can stack a lot) while dealing (meele) damage.
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Huh?
I thought Monks in DnD were essentially invincible godmode characters that tore things to pieces barehanded?
... you meant Cleric, right?
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Feb 16, 2008, 03:01 PM // 15:01
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#8
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by Stormlord Alex
I'd probably use it as an excuse to pick up FFVII again. Master Barrier on Cloud makes him a prot monk... right?
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I was gonna say something similar; Final Fantasy spells like Barrier/Veil, Shell... ... and some more I'm totally forgetting right now.
I need to play FF5 now, haha.
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Feb 16, 2008, 03:55 PM // 15:55
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#9
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Stormlord Alex
Huh?
I thought Monks in DnD were essentially invincible godmode characters that tore things to pieces barehanded?
... you meant Cleric, right?
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Ups, yeah i did. :-/ Too ... Much .... GW
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Feb 16, 2008, 04:08 PM // 16:08
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#10
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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[skill]Protective Spirit[/skill]
Just that skill alone makes Protection Prayers worth it.
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Feb 16, 2008, 04:22 PM // 16:22
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#11
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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This has to be the most veiled anti-other game I have ever seen.
You can't compare GW to other MMOs, since they were not the basis for GW's skill system.
You can, however, compare GW's skill system to Magic: the Gathering, which ArenaNet admitted was the inspiration. When you do, the 10% damage cap of Protective Spirit seems kinda lame, as MtG in recent years is a far superior balanced game.
(Also, I despise Protective Spirit because it doesn't encourage intelligent play in an active game. It's 100% passive.
You just keep pressing buttons. Not much different from a healer in any game...)
Last edited by Zinger314; Feb 16, 2008 at 04:31 PM // 16:31..
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Feb 16, 2008, 04:27 PM // 16:27
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#12
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Kusandaa
I was gonna say something similar; Final Fantasy spells like Barrier/Veil, Shell... ... and some more I'm totally forgetting right now.
I need to play FF5 now, haha.
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Reflect/Wall were always big defensive spells. In the original, white mages also had spells that improved your defense agaisnt one element.
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Feb 16, 2008, 04:52 PM // 16:52
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#13
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Zinger314
This has to be the most veiled anti-other game I have ever seen.
You can't compare GW to other MMOs, since they were not the basis for GW's skill system.
You can, however, compare GW's skill system to Magic: the Gathering, which ArenaNet admitted was the inspiration. When you do, the 10% damage cap of Protective Spirit seems kinda lame, as MtG in recent years is a far superior balanced game.
(Also, I despise Protective Spirit because it doesn't encourage intelligent play in an active game. It's 100% passive.
You just keep pressing buttons. Not much different from a healer in any game...)
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To be fair, I don't think A.net realized the potency of Protective Spirit/Bond when the game was first released. The skill combos that people have created today (hybrid monks, 55s, etc) were probablly unthinkable to A.net back in the beta days. 3 million people can come up with a lot of wierd, unforseen stuff.
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Feb 16, 2008, 04:58 PM // 16:58
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#14
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by HawkofStorms
To be fair, I don't think A.net realized the potency of Protective Spirit/Bond when the game was first released. The skill combos that people have created today (hybrid monks, 55s, etc) were probablly unthinkable to A.net back in the beta days. 3 million people can come up with a lot of wierd, unforseen stuff.
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How the heck do you not see a spell which can reduce a 100-200+ damage attack to only 40-50 damage without any serious investment?
Farming potential, maybe, but the fact that Prot Spirit is a requirement for Hard Mode is bad game design.
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Feb 16, 2008, 05:11 PM // 17:11
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#15
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Jungle Guide
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Quote:
Originally Posted by Zinger314
How the heck do you not see a spell which can reduce a 100-200+ damage attack to only 40-50 damage without any serious investment?
Farming potential, maybe, but the fact that Prot Spirit is a requirement for Hard Mode is bad game design.
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And with a little DP the remaining damage can be reduced to zero with just one more skill.
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Feb 16, 2008, 06:37 PM // 18:37
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#16
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Yeah Final Fantasy has had Barrier/Protect and Shell/MBarrier. Blink to raise evasion (like Guardian). Ensuna to cure conditions.
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Feb 16, 2008, 06:43 PM // 18:43
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#17
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Stormlord Alex
I'd probably use it as an excuse to pick up FFVII again. Master Barrier on Cloud makes him a prot monk... right?
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You don't need an excuse to pick up FFVII again.
It's always as good as when you first played it.
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Feb 16, 2008, 06:47 PM // 18:47
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#18
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Zinger314
This has to be the most veiled anti-other game I have ever seen.
You can't compare GW to other MMOs, since they were not the basis for GW's skill system.
You can, however, compare GW's skill system to Magic: the Gathering, which ArenaNet admitted was the inspiration. When you do, the 10% damage cap of Protective Spirit seems kinda lame, as MtG in recent years is a far superior balanced game.
(Also, I despise Protective Spirit because it doesn't encourage intelligent play in an active game. It's 100% passive.
You just keep pressing buttons. Not much different from a healer in any game...)
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Disregarding dumb stat-pumping bosses in hard mode, prot spirit is one of the more active big prots a monk has. It's too expensive to keep up on everyone all the time, so you have to be smart-like with it.
Also, I liked FF6 more than 7. Morph + double ultima is pro.
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Feb 16, 2008, 06:50 PM // 18:50
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#19
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Zinger314
This has to be the most veiled anti-other game I have ever seen.
You can't compare GW to other MMOs, since they were not the basis for GW's skill system.
You can, however, compare GW's skill system to Magic: the Gathering, which ArenaNet admitted was the inspiration. When you do, the 10% damage cap of Protective Spirit seems kinda lame, as MtG in recent years is a far superior balanced game.
(Also, I despise Protective Spirit because it doesn't encourage intelligent play in an active game. It's 100% passive.
You just keep pressing buttons. Not much different from a healer in any game...)
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MtG is fairly skewed in terms of balance right now.
Starting with Mirrodin and the Ravager debacle. It hasn't gotten any better.
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Feb 16, 2008, 06:56 PM // 18:56
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#20
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by Winterclaw
Reflect/Wall were always big defensive spells. In the original, white mages also had spells that improved your defense agaisnt one element.
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Quote:
Originally Posted by garethporlest18
Yeah Final Fantasy has had Barrier/Protect and Shell/MBarrier. Blink to raise evasion (like Guardian). Ensuna to cure conditions.
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Vanish the other one I was looking for (raises evasion).
Heck even Pokemon *puts up flame shield* has prot-like skills... can't remember much of the names, but Double Team is one of them (raises evasion).
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